What C.G.A.A. is and is not

Computer Gaming Addicts Anonymous is a fellowship of people who support each other in recovering from the problems resulting from excessive game playing.  C.G.A.A. is not affiliated with any political agenda, religion, or outside interests. Our single purpose is to abstain from video gaming and to help others find freedom from compulsive gaming.

Our groups share their collective experience and the principles that helped them, but C.G.A.A. has no dogma, no teachings, no gurus, and no rules. We have no membership requirements beyond the simple desire to stop video gaming. We welcome all who wish to recover from the destructive effects of obsessive compulsive gaming.

Our members generally do not advise each other. We share personal experience, strength and hope, and are free to try out or disregard the suggestions of the program and other members.  Our members use a variety of tools, including a Twelve Step program of recovery.

Our program of recovery is not religious. It does require finding helpful sources of strength and support and following healthy principles, and each of us is free to choose our own path. Some members use only the fellowship for support and guidance. Some use their religion as their path. Others will choose non-religious spiritual disciplines. Some will use the strength of friendship and simple principles like honesty, open-mindedness and willingness. Some will also seek the support of counselors and other professionals.

Our meetings are run entirely by recovering members who volunteer their time in the spirit of service. We have no professionals and no affiliation with any professional or government services.  Our groups are financed by voluntary contributions from members and accept no outside funding.

Twelve Traditions

While CGAA has no rules, we do have Twelve Traditions (adopted from Alcoholics Anonymous) that guide our fellowship toward unity. The Traditions keep us focused on our single purpose and guide us away from controversies and power struggles that would tear our fellowship apart.

  1. Our common welfare should come first; personal recovery depends upon C.G.A.A. unity.
  2. For our group purpose there is but one ultimate authority—our group conscience as guided by power greater than ourselves. Our leaders are but trusted servants; they do not govern.
  3. The only requirement for C.G.A.A. membership is a desire to stop computer/video gaming.
  4. Each group should be autonomous except in matters affecting other groups or C.G.A.A. as a whole.
  5. Each group has but one primary purpose—to carry its message to the gaming addict who still suffers.
  6. An C.G.A.A. group ought never endorse, finance or lend the C.G.A.A. name to any related facility or outside enterprise, lest problems of money, property and prestige divert us from our primary purpose.
  7. Every C.G.A.A. group ought to be fully self-supporting, declining outside contributions.
  8. Computer Gaming Addicts Anonymous should remain forever nonprofessional, but our service centers may employ special workers.
  9. C.G.A.A., as such, ought never be organized; but we may create service boards or committees directly responsible to those they serve.
  10. Computer Gaming Addicts Anonymous has no opinion on outside issues; hence the C.G.A.A. name ought never be drawn into public controversy.
  11. Our public relations policy is based on attraction rather than promotion; we need always maintain personal anonymity at the level of press, radio, films and internet.
  12. Anonymity is the spiritual foundation of all our Traditions, ever reminding us to place principles before personalities.