Twelve Traditions

Program of recovery The Twelve Steps The Twelve Traditions
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While C.G.A.A. has no rules, we do have Twelve Traditions (adapted from Alcoholics Anonymous) that guide our fellowship toward unity. The Traditions keep us focused on our single purpose and guide us away from controversies and power struggles that would tear our fellowship apart.

  1. Our common welfare should come first; personal recovery depends upon C.G.A.A. unity.
  2. For our group purpose there is but one ultimate authority—our group conscience as guided by power greater than ourselves. Our leaders are but trusted servants; they do not govern.
  3. The only requirement for C.G.A.A. membership is a desire to stop computer/video gaming.
  4. Each group should be autonomous except in matters affecting other groups or C.G.A.A. as a whole.
  5. Each group has but one primary purpose—to carry its message to the gaming addict who still suffers.
  6. An C.G.A.A. group ought never endorse, finance or lend the C.G.A.A. name to any related facility or outside enterprise, lest problems of money, property and prestige divert us from our primary purpose.
  7. Every C.G.A.A. group ought to be fully self-supporting, declining outside contributions.
  8. Computer Gaming Addicts Anonymous should remain forever nonprofessional, but our service centers may employ special workers.
  9. C.G.A.A., as such, ought never be organized; but we may create service boards or committees directly responsible to those they serve.
  10. Computer Gaming Addicts Anonymous has no opinion on outside issues; hence the C.G.A.A. name ought never be drawn into public controversy.
  11. Our public relations policy is based on attraction rather than promotion; we need always maintain personal anonymity at the level of press, radio, films and internet.
  12. Anonymity is the spiritual foundation of all our Traditions, ever reminding us to place principles before personalities.