The Twelve Traditions: The Long Form

The Twelve Traditions: The Long Form (as adapted and adopted from Alcoholics Anonymous)
  1. Each member of Computer Gaming Addicts Anonymous is but a small part of a great whole. C.G.A.A. must continue to live or most of us will surely re-enter the vicious downward spiral of compulsive gaming. Hence our common welfare comes first. But individual welfare follows close afterward.
  2. For our group purpose there is but one ultimate authority—our group conscience as guided by power greater than ourselves. Our leaders are but trusted servants; they do not govern.
  3. Our membership ought to include all who suffer from video gaming addiction. Hence we may refuse none who wish to recover. Nor ought C.G.A.A. membership ever depend upon money or conformity. Any two or three addicts gathered together for abstinence from video gaming may call themselves an C.G.A.A. group, provided that, as a group, they have no other affiliation.
  4. With respect to its own affairs, each C.G.A.A. group should be responsible to no other authority than its own conscience. But when its plans concern the welfare of neighboring groups also, those groups ought to be consulted. And no group, regional committee, or individual should ever take any action that might greatly affect C.G.A.A. as a whole without conferring with the trustees or delegates of the General Service Conference. On such issues our common welfare is paramount.
  5. Each Computer Gaming Addicts Anonymous group ought to be a spiritual entity having but one primary purpose—that of carrying its message to the video game addict who still suffers.
  6. Problems of money, property, and authority may easily divert us from our primary spiritual aim. We think, therefore, that any considerable property of genuine use to C.G.A.A. should be separately incorporated and managed, thus dividing the material from the spiritual. A C.G.A.A. group, as such, should never go into business. Secondary aids to C.G.A.A., such as clubs or treatment facilities which require much property or administration, ought to be incorporated and so set apart that, if necessary, they can be freely discarded by the groups. Hence such facilities ought not to use the C.G.A.A. name. Their management should be the sole responsibility of those people who financially support them. For clubs, managers who are C.G.A.A. members might be preferred. But treatment facilities ought to be well outside C.G.A.A.—and professionally supervised. While a C.G.A.A. group may cooperate with anyone, such cooperation ought never to go so far as affiliation or endorsement, actual or implied. A C.G.A.A. group can bind itself to no one.
  7. The C.G.A.A. groups themselves ought to be fully supported by the voluntary contributions of their own members. We think that each group should soon achieve this ideal; that any public solicitation of funds using the name of Computer Gaming Addicts Anonymous is highly dangerous, whether by groups, clubs, treatment facilities, or other outside agencies; that acceptance of large gifts from any source, or of contributions carrying any obligation whatever, is unwise. Then, too, we view with much concern C.G.A.A. treasuries which continue, beyond prudent reserves, to accumulate funds for no stated C.G.A.A. purpose. Experience has often warned us that nothing can so surely destroy our spiritual heritage as futile disputes over property, money, and authority.
  8. Computer Gaming Addicts Anonymous should remain forever non-professional. We define professionalism as the occupation of counseling video game addicts for fees or hire. But we may employ addicts where they are going to perform those services for which we might otherwise have to engage non-addicts. Such special services may be well recompensed. But our usual C.G.A.A. Twelfth Step work is never to be paid for.
  9. Each C.G.A.A. group needs the least possible organization. Rotating leadership is the best. The small group may elect its secretary, and the large group its rotating committee. The trustees of the General Service Conference are the custodians of our C.G.A.A. Tradition and the receivers of voluntary C.G.A.A. contributions by which we maintain the website and other property of C.G.A.A. International Services. They are authorized by the groups to handle our overall public relations and they guarantee the integrity of our literature. All such representatives are to be guided in the spirit of service, for true leaders in C.G.A.A. are but trusted and experienced servants of the whole. They derive no real authority from their titles; they do not govern. Universal respect is the key to their usefulness.
  10. No C.G.A.A. group or member should ever, in such a way as to implicate C.G.A.A., express any opinion on outside controversial issues—particularly those of politics, video game company reform, or religion. The Computer Gaming Addicts Anonymous groups oppose no one. Concerning such matters they can express no views whatever.
  11. Our relations with the general public should be characterized by personal anonymity. We think C.G.A.A. ought to avoid sensational advertising. Our names and pictures as C.G.A.A. members ought not be broadcast, filmed, or publicly printed. Our public relations should be guided by the principle of attraction rather than promotion. There is never need to praise ourselves. We feel it better to let our friends recommend us.
  12. And finally, we of Computer Gaming Addicts Anonymous believe that the principle of anonymity has an immense spiritual significance. It reminds us that we are to place principles before personalities; that we are actually to practice a genuine humility. This to the end that our great blessings may never spoil us; that we shall forever live in gratitude to power greater than ourselves that guides us.